Stone cacheRope coilMiner lanternOld pickaxeCopper toolsGold coinsRuby crystalBuried treasure chestTNT bundleDiamond
$GEM · THE FIELD GUIDE

SMALL PICK.
BIG RUSH.

One wallet. One miner. A shared world of tunnels, buried treasure and blue diamonds. Your $GEM holdings determine how far you can dig.

Pepe and Doge miners digging toward a packed wall of blue diamonds
01 / JOIN THE RUSH

Your ticket underground

01 · BUY

$10 or more in $GEM

One verified purchase worth at least $10 creates your miner. The token amount received in that purchase becomes your fixed entry quantity.

02 · MINE

Hold. Dig. Discover.

Your current $GEM balance sets your equipment rank. Collect finds, extend galleries and build your leaderboard score.

03 · KEEP YOUR PLACE

20% sale allowance

Cumulative sales above 20% of the entry quantity remove your miner. Exactly 20% is allowed. Additional buys do not reset the allowance.

After removal, a new qualifying purchase can start a new entry. Transfers and price changes do not count as buys or sales. Verified activity can take time to appear.
02 / EQUIPMENT

Hold more. Reach further.

ROOKIE

BELOW 1M $GEM50 m20 m to either side

SKILLED

1M+ $GEM100 m40 m to either side

VETERAN

5M+ $GEM200 m60 m to either side

MASTER

20M+ $GEM500 m70 m to either side

Width is measured from the central shaft. Rank limits new digging and maximum travel depth. Already opened side galleries stay walkable beyond your digging width. If your rank drops, work outside the new permit stops and your miner returns to an accessible depth.

03 / THE SHIFT

Every miner carries a share

Dig rock and collect exposed items into a personal 12-unit backpack. Once full, your miner travels to one of four surface depots, unloads and heads back underground.

DIG & COLLECT→12 / 12 BAG→UNLOAD & RETURN

Miners pass freely on ladders and in galleries. Finds are credited when collected; unloading does not award them twice. Backpacks and deposited totals persist.

YOUR MINER · YOUR BACKPACK
04 / THE LOOT

10 finds. Every discovery counts.

FINDWHERE TO LOOKPOINTS
Stone cacheUpper galleries5PTS
Rope coilUpper galleries10PTS
Miner lanternUpper & middle galleries15PTS
Old pickaxeUpper & middle galleries20PTS
Copper toolsMiddle & lower galleries25PTS
Gold coinsFrom 30 m50PTS
Ruby crystalFrom 75 m75PTS
Buried treasure chestFrom 30 m100PTS
TNT bundleRare · below 90 m125PTS
DiamondRare above · abundant below200PTS

Items must be exposed by excavation and within reach; miners cannot collect through rock. Normal finds respawn after 5 minutes of mine time. TNT takes 15 minutes. Discovery history and cooldowns persist.

05 / THE DESCENT

Blue diamonds aren't only at the edges.

Look inside the mine as well as along both sides. Even a Rookie can discover a rare blue diamond. The lower the layer, the more diamonds appear.

0–30 m
EARLY LUCK

Tools and supplies, with a few blue diamonds scattered inside the rock.

Blue diamond
30–150 m
RICHER GALLERIES

Coins, treasure, ruby from 75 m, and an increasing number of diamonds across the mine.

Ruby
150 m+
THE DIAMOND WALL

A huge, tightly packed diamond layer. Side veins also thicken as you descend.

Diamond wall
TNTRare TNT appears below 90 m. Finding it triggers an explosion that clears nearby rock within the miner's digging permit. Miners can enter the new pocket and collect exposed loot. TNT doesn't fill the backpack.
06 / THE LEADERBOARD

Make your mark underground.

10 × DEPTHbest metres excavated
+
10 × WIDTHbest sideways metres
+
FIND POINTSall collected discoveries

Width is your farthest sideways excavation from the central shaft. Depth and width use personal bests, not repeated travel. Walking earns no excavation points. Every collection has a unique record and scores once. Your recorded discoveries and personal bests remain if you leave and later return.

07 / ONE SHARED WORLD

The rush keeps its history.

Visitors see the same saved mine, miners and discoveries. Use the depth rail to descend, drag the map to explore, zoom into galleries or select a miner to inspect its progress.

Live participation requires the launched $GEM mint and connected tracking services. Before launch, a labelled 20-miner starter crew explores the mine. Real token holders and live scores start with the launched mint. Admission uses finalized purchases recorded after tracking activation, with a short lookback; historical holdings alone do not create a miner. Finds and leaderboard points are in-game records, with no automatic cash payout.